//Game cvars //ready mode / map progression seta si_gameReviewReadyWait "0"// wait for players to ready up before going to the next map seta si_readyPercent "51" // percentage of players that need to ready up to start a match //si_adminStart "0" // admin required to start the match seta g_gameReviewPause "0.5" //Time (in minutes) for scores review time seta g_autoReadyPercent "25" // Percentage of a full server that must be in game for auto ready to start seta g_autoReadyWait "0.25" // Length of time in minutes auto ready will wait before starting the countdown //si_timelimit "20" // time limit per map (mins) g_warmup "0.25" // Length (in minutes) of warmup period seta es_allowAirStrike 1 //1 Allows air strikes; 0 air strikes disabled seta es_allowAttack3rdPerson 1 //Allows shooting in 3rd Person in Vehicles(0=cannot?1=can) seta es_allowCrosshair3rdPerson 1 //Gives 3rd person mode a crosshair in Vehicles seta es_allowAttackLean 0 //Disables lean shooting seta g_allowLean 3 // 0 = Disable leaning and shooting, 1 = Allow leaning and shooting, 2= Allow leaning only, 3 = Allow leaning and holding grenades seta es_allowProne 1 //Allows Prone seta es_aimstyle 0 //QWPro Spread Settings seta g_unlockWeaponSpread 1 // works only with es_aimStyle 0, unlocks reduced weapon spread for all weapons seta es_allowFastGib 0 //Allows faster gibbing, a knife to the head = instagib seta es_headshotsOnly 0 // Nope seta es_sprintStyle 3 //Sprint style Allow sprint while reload/dropping supplies seta es_allowStroyUpDown 1 //allow strogg to stroy up/down seta es_allowIcarusAttack 1 //Allows the Icarus to drop stroy bombs seta g_unlockfasterSprint 1 //Sprint upgrade disabled seta g_unlockextraclip 1 //Extra clip upgrade // Vampire/Violator Team Charge Bar seta g_teamAirstrikeCost -1 // The percentage of the team's charge bar a single air strike will use, 100 - full bar, -1 no shared seta g_teamAirstrikeRechargeTime 10 // Sets the time in seconds it takes for the whole charge bar to re-fill, default = 15 // Alternate Vehicle Spawns - Area22, Ark, Island, Quarry, Refinery, Sewer seta g_useTourneyVehicles 0 // 0 - default //Deployables seta es_allowRadar 1 //Disables Radar seta g_maxAPTs -1 //Max 1 APT seta g_maxAVTs -1 //Max 1 AVT seta g_maxAITs -1 //Max 1 AIT seta g_maxhammers -1 //1 Hammer/Dark Matter seta g_maxRocketArtillery -1 //1 Plasma/Rocket Artillery seta g_maxArtillery -1 //Max 1 Rail/Arty seta g_maxRadars -1 //Disable radars seta g_maxSTROGGFieldopDeploys -1 //lets not limit these seta g_maxGDFFieldopDeploys -1 //lets not limit these //Class Restrictions seta g_maxSoldiers -1 //Max number of Soldiers -1 = no limit seta g_maxMedics -1 //Max number of Medics -1 = no limit seta g_maxEngineers -1 //Max number of Engineers -1 = no limit seta g_maxFieldOps -1 //Max number of FieldOps -1 = no limit seta g_maxCovertOps -1 //Max number of CovertOps -1 = no limit seta g_maxAggressors -1 //Max number of Aggressors -1 = no limit seta g_maxTechnicians -1 //Max number of Technicians -1 = no limit seta g_maxConstructors -1 //Max number of Constructors -1 = no limit seta g_maxOppressors -1 //Max number of Oppressors -1 = no limit seta g_maxInfiltrators -1 //Max number of Infiltrators -1 = no limit seta g_maxGPMGs 1 //Max of 2 GPMG/Hyperblasters seta g_maxRocketLaunchers 2 //Max of 2 Rocket launchers/Oblterators seta g_maxSniperRifles -1 //Max of 1 Sniper Rifle/Railgun seta es_maxMinesPerPlayer 5 //Max mines per player seta g_maxMines 9 // mines total per team seta es_allowCrates 1 //Allows crates (without nades) seta es_allowThirdEye 1 //Allows Third Eye (without Radar) seta es_allowMines 1 //Allows Mines seta es_allowFlyerDrone 1 //Allows the flyer drone seta es_allowCrateGrenades 1 //Removes nades from crates seta es_mod_grenade_count 0 //0 = vanilla, 1 = etqwpro, 2 = 2 per class, 3 = no nades seta es_mod_ammo_count 3 //2 grenade per person seta es_fastRevive 1 //Faster Strogg revive. seta es_fastPacks 1 //Faster pack dropping seta g_enableThirdEyeRadar 1 //Enable/Disable GDF 3rd Eye Camera //Vehicle Restrictions seta g_enableMCPRadar -1 //Enable/Disable the MCP radar seta es_allowAttackFromVehicle 1 //Allows vehicles to attack seta es_allowVehicles 1 //Enables all vehicles uses ETQWPro cvars. //0 = forbid all // 1 = allow all // 2 = no air vehicles (includes bumblebee, // anansi, tormentor) // 3 = no heavy vehicles (includes titan, // desecrator, Cyclops) // 4 = use the es_allowvehicle* cvars seta es_allowVehicleAnansi 0 //Allows Anansi seta es_allowVehicleArmadillo 1 //Allows Armadillo seta es_allowVehicleBumblebee 0 //Disables the Bumblebee seta es_allowVehicleDesecrator 0 //Allows Desecrator seta es_allowVehicleCyclops 0 //Allows Cyclops seta es_allowVehicleHog 1 //Allows Hog seta es_allowVehicleTormentor 0 //Allows Tormentor seta es_allowVehicleHusky 1 //Allows Husky seta es_allowVehicleIcarus 1 //Allows Icarus seta es_allowVehiclePlatypus 1 //Allows Platypus seta es_allowVehicleTitan 0 //Allows Titan seta es_allowVehicleTrojan 0 //Allows Trojan seta es_limitDesecrator 0 //Max 1 Desecrator seta es_limitCyclops 0 // 0 - no limit, 1 - limit 1 at a time seta es_limitTrojan 0 // 0 - no limit, 1 - limit 1 at a time seta es_limitTitan 0 // 0 - no limit, 1 - limit 1 at a time seta es_limitHog 0 // 0 - no limit, 1 - limit 1 at a time seta es_heavyUseDelay 0 //x second respawn on / 0 - no limit, 1 - limit 1 at a timecles //Objective stuff seta es_noObjective 0 //Disables / Enables Objectives seta es_allowLastObjectiveTitan 1 //Disable last objective Titan seta es_allowLastObjectiveDesecrator 1 //Disable last objective Desecrator seta es_allowLastObjectiveCyclops 1 //Disable last objective cyclops seta es_skipMCP 0 //MCP skip //Fast Maps seta es_fastVolcano 0 //Map completes after second stage seta es_fastSalvage 0 //20/25 sec GDF spawn time on final stage // Useable Vehicle Limits seta g_vehicleClass_Anansi "Flyer" seta g_vehicleClass_Bumblebee "Flyer" seta g_vehicleClass_Tormentor "Flyer" seta g_vehicleClass_Desecrator "Heavy" seta g_vehicleClass_Cyclops "Heavy" seta g_vehicleClass_Titan "Heavy" seta g_vehicleClass_Hog "Medium" seta g_vehicleClass_Trojan "Medium" seta g_maxActiveVehicles_Flyer -1 seta g_maxActiveVehicles_Heavy -1 seta g_maxActiveVehicles_Medium -1 //misc seta es_stroggRespawnTime -1 //lets not mess with spawn times seta es_gdfRespawnTime -1 //lets not mess with spawn times seta es_vanillaMode 0 // disables all ETQWPro vehicle limits / weapon spread / script objects / weapon limits / etc seta es_allowLockTeam 1 //Allow Players to lock teams seta es_allowReadyTeam 1 //Allow Players to ready team seta es_allowTimerset 1 //Enables the client side Spawn Timer commands in Pro. seta es_allowpause 1 //Allow players to pause match seta g_unpauseTimer 5 //Countdown time before unpausing when admin unpause command is used. seta g_maxTeamTimeouts 1 //maximum number of timeouts a team can call in one game seta g_teamTimeoutLength 2 //length of a team timeout in minutes seta g_enableSpectateLock 0 //0 Allow spectators 1: Once the warmup ends spectators are locked to the team they are spectating. seta g_forceLimboSpectate 0 //forces players in limbo to spectate their team, or sit at the limbo if all players are dead seta g_forceLimboSpectateMenuSticky 0 //when forced to the limbo menu, whether it should stay open upon respawn //Leaving these out for now //set es_gibCenterDistance 40 //set es_gibScale 1.4 //etqw stuff seta si_teamForceBalance 1 //force team balance seta g_showPlayerArrows 2 seta si_noProficiency 0